Cera – Ceratosaurus

A fully rigged, textured, and shaded Ceratosaurus built for professional VFX and animation. With high-resolution textures, detailed sculpting, and an optimized UDIM workflow, Cera is ready for seamless integration into your pipeline.

Cinematic Sequence

A Ceratosaurus captures its prey in a lush jungle environment. Environment, FX, lighting, sound design, and compositing demonstrate the asset's real-world production quality.

Cinematic Renderings

Cera rendered across a variety of natural environments, from misty forests and sunlit groves to snowy tundra and dramatic golden-hour lighting, showcasing the asset's versatility in any production scenario.

Packages

Four tiers from study use to full studio production. Each package includes the Maya rig with Arnold shaders. The Studio tiers add commercial licensing.

Study Kit

Lite · non-commercial. The essentials for learning and personal projects.

  • High quality model
  • Preview textures (1 UDIM · 8K)
  • Fully rigged character (Maya)
  • Realistic Arnold shader

Creator Kit

Full · non-commercial. Complete texture suite for portfolio and indie work.

  • Everything in Study Kit
  • High quality textures (UDIM · 4K)
  • High quality displacement (UDIM · 8K)
  • Multiple ISO masks (body region IDs)
  • Multiple texture masks (patterns, breakups)

Studio Kit

Full · commercial. Same as Creator Kit with a full commercial license for professional productions.

  • Everything in Creator Kit
  • Full commercial license
  • Unlimited usage rights

Studio Master

Pro · commercial. The complete bundle with walk-cycle animation cache.

  • Everything in Studio Kit
  • Alembic walk-cycle animation cache

Add-ons (sold separately)

Addon Textures

Upgrades a Study Kit with the full texture set, ISO masks, and 8K displacement maps. Identical to the texture content in Creator/Studio kits.

Addon Animation

Adds the Alembic walk-cycle animation cache. Pipeline-agnostic: import into any rig or scene and play without additional setup.

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Built for Production

Every surface of Cera is sculpted and shaded to hold up under the closest camera. Here's what's under the hood.

Sculpting

Subdivision mesh from ~200K base polys up to 51M+ subdivisions. Micro-scale detail across the full body with no repetition: scales, skin folds, horn textures.

Texturing

UDIM layout with 4K color, roughness, SSS color/scale/weight, bump, and 8K displacement maps. Optimized for Arnold.

Shading

Fully procedural, physically-based shader network. Native Arnold setup for Maya. Drops into any lighting rig and renders immediately.

Pose A – Close-Ups

Pose B – Close-Ups

Rigging

Cera comes with a complete Maya animation rig built for production use. IK/FK switching, facial controls, muscle simulation, and an animator-friendly setup — everything you need to bring Cera to life.

Maya Rig

  • Full-body IK/FK switching
  • Facial rig with jaw and lip controls
  • Animator-friendly control curves
  • Realistic Arnold shader: renders out of the box

Idle Rig Controls

Eating Animation Rig

Walk Cycle Rig

Walkcycle Showcase

Two editorial sequences showcasing Cera's walk cycle from multiple angles, close-ups of the skin, eye, and gait dynamics, all rendered from the provided rig and textures.

360° Turntable

Complete turntable passes rendered at up to 4K resolution. A-Pose for evaluating proportions and surface detail, plus the full walk cycle from all angles.

Technical Specifications

Software Compatibility
Maya 2022+, Arnold
Polycount (Low)
~ 200,000 polys
Polycount (High)
~ 51 Million polys
Subdividable
Yes
UVs
Non-overlapping, UDIM layout
Texture Resolution
sRGB/Linear 4K (displacement 8K)
Maps Included
bump, color, disp, rough, sss_color, sss_scale, sss_weight
Rigging Features
IK/FK, facial controls, animator-friendly rig
File Formats
.ma, .exr
License Options
Commercial

Sculpting Detail

Monochrome renders stripped of all texturing, showcasing pure sculpting detail, surface topology, and form language. Two poses with matching close-ups plus gray turntable passes.

Pose A – Gray

Pose B – Gray

Gray Turntable – A-Pose

Gray Turntable – Pose B

Gray Turntable – Walk Cycle

UV Layout & Texturing

Cera ships with dedicated UV sets designed to support every stage of a VFX texturing pipeline, from fast lookdev to final delivery.

Preview UV Set (1 UDIM · 8K)

Designed for quick previews in the viewport or test renders. Uses a single 8K texture on one UDIM for performance.

Cera UV preview Cera UV preview wireframe

Render UV Set (UDIM · 4K / 8K)

The primary set for final renders. Non-overlapping UDIMs covering the entire surface with full 4K color, roughness, SSS, bump maps, plus 8K displacement for subdivision close-ups.

Cera UV render map Cera UV render wireframe

Frequently Asked Questions

What is the difference between Study Kit, Creator Kit, Studio Kit, and Studio Master?

Study Kit (Lite, non-commercial) includes the high-quality model, a preview texture set (1 UDIM · 8K), and a fully rigged character with a realistic Arnold shader. Creator Kit (Full, non-commercial) adds the complete production texture suite: full UDIM 4K maps, 8K displacement, ISO body-region masks, and pattern/breakup masks. Studio Kit is the same content as Creator Kit with a full commercial license. Studio Master (Pro, commercial) includes everything in Studio Kit plus the Alembic walk-cycle animation cache.

Can I upgrade from Study Kit to Creator Kit later?

Yes. The Addon Textures pack can be purchased separately and plugs directly into the Study Kit rig. It includes the full texture set, ISO masks, 8K displacement, and all additional mask layers. This gives you the same texture depth as Creator/Studio kits without repurchasing the rig.

How are the UV sets organised?

There are two UV sets. The Preview set uses a single 8K UDIM for fast viewport and lookdev work. The Render set uses multiple UDIMs at 4K (8K for displacement) for final-image quality across all texture maps. Both sets are non-overlapping and production-clean.

What file formats are included?

The Maya version includes .ma scene files. Textures are delivered as .exr (linear) and .tif. Displacement maps are 8K .exr. The Alembic animation cache (Studio Master) is provided as .abc. All textures are named and organized per UDIM tile.

Can I use this in other software like Blender or Unreal Engine?

The primary pipeline is Maya with Arnold. However, the asset includes FBX export options and standard texture maps that can be imported into Blender, Unreal Engine 5, or other DCCs. Some manual shader setup may be required.

Collaboration

Julen Armendariz

Julen Armendariz

Freelance rigging artist

With over six years of experience in 3D rigging, Julen specializes in character and creature rigging for commercials, cinematics, games, and feature films.

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Nina Fischer

Nina Fischer

Freelance 3D animator

Vancouver-based 3D VFX animator specializing in creature work and character performances. With experience at studios like Trixter and Framestore, she has contributed to major franchises including the MCU and HBO's House of the Dragon.

Nina's LinkedIn →

Work from Artists

See what artists are creating with Cera in their own projects.

Credit Maarten Leys

Get Cera

Production-ready Ceratosaurus asset for your next project.

Get Version →

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