Cinematic Sequence
A Ceratosaurus captures its prey in a lush jungle environment. Environment, FX, lighting, sound design, and compositing demonstrate the asset's real-world production quality.
Cinematic Renderings
Cera rendered across a variety of natural environments, from misty forests and sunlit groves to snowy tundra and dramatic golden-hour lighting, showcasing the asset's versatility in any production scenario.
Autumnal
Twilight
Grotto
Misty Forest
Forest Close-up
Sunset Profile
Snowy Close-up
Dense Forest
Packages
Four tiers from study use to full studio production. Each package includes the Maya rig with Arnold shaders. The Studio tiers add commercial licensing.
Study Kit
Lite · non-commercial. The essentials for learning and personal projects.
- High quality model
- Preview textures (1 UDIM · 8K)
- Fully rigged character (Maya)
- Realistic Arnold shader
Creator Kit
Full · non-commercial. Complete texture suite for portfolio and indie work.
- Everything in Study Kit
- High quality textures (UDIM · 4K)
- High quality displacement (UDIM · 8K)
- Multiple ISO masks (body region IDs)
- Multiple texture masks (patterns, breakups)
Studio Kit
Full · commercial. Same as Creator Kit with a full commercial license for professional productions.
- Everything in Creator Kit
- Full commercial license
- Unlimited usage rights
Studio Master
Pro · commercial. The complete bundle with walk-cycle animation cache.
- Everything in Studio Kit
- Alembic walk-cycle animation cache
Add-ons (sold separately)
Upgrades a Study Kit with the full texture set, ISO masks, and 8K displacement maps. Identical to the texture content in Creator/Studio kits.
Adds the Alembic walk-cycle animation cache. Pipeline-agnostic: import into any rig or scene and play without additional setup.
Built for Production
Every surface of Cera is sculpted and shaded to hold up under the closest camera. Here's what's under the hood.
Sculpting
Subdivision mesh from ~200K base polys up to 51M+ subdivisions. Micro-scale detail across the full body with no repetition: scales, skin folds, horn textures.
Texturing
UDIM layout with 4K color, roughness, SSS color/scale/weight, bump, and 8K displacement maps. Optimized for Arnold.
Shading
Fully procedural, physically-based shader network. Native Arnold setup for Maya. Drops into any lighting rig and renders immediately.
Pose A – Close-Ups
Head Detail
Neck & Jaw
Legs & Claws
Skin & Spines
Pose B – Close-Ups
Head – Green Eye
Body & Armor
Scale Detail
Eye Close-Up
Head Profile
Tail Detail
Rigging
Cera comes with a complete Maya animation rig built for production use. IK/FK switching, facial controls, muscle simulation, and an animator-friendly setup — everything you need to bring Cera to life.
Maya Rig
- Full-body IK/FK switching
- Facial rig with jaw and lip controls
- Animator-friendly control curves
- Realistic Arnold shader: renders out of the box
Idle Rig Controls
Eating Animation Rig
Walk Cycle Rig
Walkcycle Showcase
Two editorial sequences showcasing Cera's walk cycle from multiple angles, close-ups of the skin, eye, and gait dynamics, all rendered from the provided rig and textures.
360° Turntable
Complete turntable passes rendered at up to 4K resolution. A-Pose for evaluating proportions and surface detail, plus the full walk cycle from all angles.
Technical Specifications
bump, color, disp, rough, sss_color, sss_scale, sss_weight.ma, .exrSculpting Detail
Monochrome renders stripped of all texturing, showcasing pure sculpting detail, surface topology, and form language. Two poses with matching close-ups plus gray turntable passes.
Pose A – Gray
Head
Jaw & Spikes
Legs & Feet
Spine Detail
Pose B – Gray
Head Detail
Full Body
Neck & Scales
Horn Close-Up
Eye Detail
Dorsal Spines
Gray Turntable – A-Pose
Gray Turntable – Pose B
Gray Turntable – Walk Cycle
UV Layout & Texturing
Cera ships with dedicated UV sets designed to support every stage of a VFX texturing pipeline, from fast lookdev to final delivery.
Preview UV Set (1 UDIM · 8K)
Designed for quick previews in the viewport or test renders. Uses a single 8K texture on one UDIM for performance.
Render UV Set (UDIM · 4K / 8K)
The primary set for final renders. Non-overlapping UDIMs covering the entire surface with full 4K color, roughness, SSS, bump maps, plus 8K displacement for subdivision close-ups.
Frequently Asked Questions
What is the difference between Study Kit, Creator Kit, Studio Kit, and Studio Master?
Study Kit (Lite, non-commercial) includes the high-quality model, a preview texture set (1 UDIM · 8K), and a fully rigged character with a realistic Arnold shader. Creator Kit (Full, non-commercial) adds the complete production texture suite: full UDIM 4K maps, 8K displacement, ISO body-region masks, and pattern/breakup masks. Studio Kit is the same content as Creator Kit with a full commercial license. Studio Master (Pro, commercial) includes everything in Studio Kit plus the Alembic walk-cycle animation cache.
Can I upgrade from Study Kit to Creator Kit later?
Yes. The Addon Textures pack can be purchased separately and plugs directly into the Study Kit rig. It includes the full texture set, ISO masks, 8K displacement, and all additional mask layers. This gives you the same texture depth as Creator/Studio kits without repurchasing the rig.
How are the UV sets organised?
There are two UV sets. The Preview set uses a single 8K UDIM for fast viewport and lookdev work. The Render set uses multiple UDIMs at 4K (8K for displacement) for final-image quality across all texture maps. Both sets are non-overlapping and production-clean.
What file formats are included?
The Maya version includes .ma scene files. Textures are delivered as .exr (linear) and .tif. Displacement maps are 8K .exr. The Alembic animation cache (Studio Master) is provided as .abc. All textures are named and organized per UDIM tile.
Can I use this in other software like Blender or Unreal Engine?
The primary pipeline is Maya with Arnold. However, the asset includes FBX export options and standard texture maps that can be imported into Blender, Unreal Engine 5, or other DCCs. Some manual shader setup may be required.
Collaboration
Julen Armendariz
Freelance rigging artist
With over six years of experience in 3D rigging, Julen specializes in character and creature rigging for commercials, cinematics, games, and feature films.
Julen's LinkedIn →Nina Fischer
Freelance 3D animator
Vancouver-based 3D VFX animator specializing in creature work and character performances. With experience at studios like Trixter and Framestore, she has contributed to major franchises including the MCU and HBO's House of the Dragon.
Nina's LinkedIn →Work from Artists
See what artists are creating with Cera in their own projects.
Get Cera
Production-ready Ceratosaurus asset for your next project.